Anti Bug De Items Sem Bugs
Bom galera trago um anti bug de items Sem bugs!!!
Muito raro consseguirem bugar

Instalação
 
No menu_client.lua 
Procura por:     if isToolbeltItem(itemName) then (ou algo do genero)

E altere por isto: Sem os traços (----)

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    if isToolbeltItem(itemName) then
    local col = getElementData(getLocalPlayer(), "currentCol")
    if #getElementsWithinColShape(col, "player") > 1 or getNetworkStats().packetlossLastSecond > 1 then
       return 
    end
    l_2_9, l_2_10, l_2_11 = getElementPosition(getLocalPlayer())
    if pcount ~= nil and pcount < getTickCount() then
          pcount = getTickCount() + 2000
          l_2_9, l_2_10, l_2_11 = getElementPosition(getLocalPlayer())
          return false
        elseif pcount == nil then
          pcount = getTickCount() + 2000
          l_2_9, l_2_10, l_2_11 = getElementPosition(getLocalPlayer())
          return false
        end
        local l_18_6, l_18_7, l_18_8 = getElementPosition(getLocalPlayer())
        if l_18_6 ~= l_2_9 or l_18_7 ~= l_2_10 or l_18_8 ~= l_2_11 then
          pcount = nil
        return false
      end
      pcount = nil
      triggerServerEvent("onPlayerTakeItemFromGround", getLocalPlayer(), itemName, col)
      disableMenu()
      return
    end
------------------------------------
Na mesma pasta procure por: if getPlayerCurrentSlots() + getItemSlots(itemName) <= getPlayerMaxAviableSlots() then

Que ficara logo abaixo

Altere por isto: 
------------------------------------------------
    if getPlayerCurrentSlots() + getItemSlots(itemName) <= getPlayerMaxAviableSlots() then
        local col = getElementData(getLocalPlayer(), "currentCol")
        if #getElementsWithinColShape(col, "player") > 1 or getNetworkStats().packetlossLastSecond > 1 then
          return 
        end
        l_2_9, l_2_10, l_2_11 = getElementPosition(getLocalPlayer())
        if pcount ~= nil and pcount < getTickCount() then
          pcount = getTickCount() + 2000
          l_2_9, l_2_10, l_2_11 = getElementPosition(getLocalPlayer())
          return false
        elseif pcount == nil then
          pcount = getTickCount() + 2000
          l_2_9, l_2_10, l_2_11 = getElementPosition(getLocalPlayer())
          return false
        end
        local l_18_9, l_18_10, l_18_11 = getElementPosition(getLocalPlayer())
        if l_18_9 ~= l_2_9 or l_18_10 ~= l_2_10 or l_18_11 ~= l_2_11 then
          pcount = nil
          return false
        end
        pcount = nil
        triggerServerEvent("onPlayerTakeItemFromGround", getLocalPlayer(), itemName, col)
        disableMenu()
     else
      startRollMessage2("Inventory", "Inventory is full!", 255, 22, 0)
    end
  end
end
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